Selected Work
creative systems thinking as it relates to architecture, urban design, and technologies

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4 Framework

A framework that emphasizes civic engagement and participatory design processes through the perpetuation of the audiences' participation and the audiences' intuitive digital literacy.

The objectives are elaborated as follows:

(1) spatialisation and the effect of geo-tagging and sharing
(2) real-time feedback loops between all stakeholders
(3) prototyping and future interventions
(4) the gratification of continued use and community building

(1) Spatialisation and the Effect
of Geo-tagging and Sharing

(for in-person and online civic engagement)

The residents have the capacity to digitally “comment”, “like,” “share,” and post content (i.e., photo or video)-a GFS (geo-located feedback seed)-  as is the case with current social media platforms, on public space, such as existing urban issues or in-progress and upcoming design and planning projects.

    This rule is taking advantage of geo-tagging, a parameter already embedded within the meta data of most social media platforms

    Therefore, as a rule within this framework, the user must be physically present in order to submit the feedback. Adding a location-based parameter encourages the users to have a direct relationship with their commentary and its implications as it relates to its physical and social environment around them. This spatialisation of information allows the citizens to visually interact with the different on-going feedbacks, in creating a sense of virtual community engraved on near-by inputs and local solidarities, and in creating a social condition where users are brought together and encouraged to interact with one another in public space.

(2) Real-time Feedback Loops between All Stakeholders

(a cybernetic process)

Community engagement between the local communities, and top-down stakeholders is prompted when a conversation is opened as a consequence of a GFS(s) receiving a determined amount of attention, where each thread have different numbers of inputs depending on the on-going popularity and relevance of that particular GFS.

    This methodology encourages direct participation between the different stakeholding entities who receive direct feedback from the local users on the “like,” “comment,” “share,” of public space or design proposals for the public space. The Public Gratification Palace framework supports an environment for real-time collaboration components inherent to contemporary social media platforms. The immediacy at which this process takes place allows for greater collaboration and sense of agency from the local community.

(3) Prototyping and
Future Interventions

(an understanding of Meta-Design)

In the example of a local resident who wished to have a playground in the neighborhood park, the GFS that was first implemented by that user was (1) received attention by the local community through “likes,” “comments,” and “shares,” (2) acknowledged by city governments and investors, designers and planners (3) consulted and co-designed through iterative prototypes proposed through the Public Gratification Palace, (4) and finally, realized as a physical intervention.

    The Public Gratification Palace framework can be conceived as enabling temporary micro-interventions in public spaces, taking on the role of pilot projects for future transformations, and for collecting feedback and opinions of its users

    In other words, this becomes the means through which digital, or temporary or permanent interventions will be realized in the public space. When realized, regardless of the degree of physicality or permanence, the intervention is introduced to the public space and becomes content through which future GFS(s) can be instituted.

(4) The Gratification of Continued Use and Community Building

(supported by the Uses and Gratification Theory)

The usage and structure of social media platforms can offer effective community building, knowledge sharing, and continued engagement. By basing the framework off a structure that is familiar and already marked as feasible, there is a transferable knowledge and cross-pollination in terms of making the city more accessible, enjoyable, spontaneous, dopamine plentiful and so on. This familiarity breaks down the participation barrier, so local residents can take ownership through an interactive process of edification.

    This method of inciting community engagement has an enormous amount of potential when recognizing: (a) the number of smartphone users, (b) the growing prevalence of social media users, and (c) the motivational factors for media sharing and community building. When urbanism is incentivized in this way, it creates a cloud of information for designers and stakeholders all of which is easily organized through their meta-data.

© Jennifer Jiang 2023